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Pirates of the Burning Sea expects more love from its developers

by: Randy -
More On: Pirates of the Burning Sea
Our review of the 4-star Pirates of the Burning Sea last week caught the mindful attention of someone with a vested interest in what's being published about his game:  Russell Williams, CEO of Flying Lab Software (developer of PotBS).  We were largely unmoved with how avatar combat functions in the game, though plenty of other factors still make it the #1 pirate MMORPG available.  That obviously says a lot for their ship-to-ship combat, player-run economy, and multiple other gaming factors.  Williams' sent us a response to our review:

"Concerning the avatar combat, urm, yeah, fair cop. It was a system that came in fairly late (we’d originally planned to ship without avatar combat) and it hasn’t had the many iterations of love that ship combat went through. We will be continuing to work on it, of course, and polish it up until it’s just as good as the rest of the game."

While I'm sure there's much celebrating (and sleep-getting) once an MMO is finally presented to the public, the work of MMO developers doesn't stop there by any means.  Flying Lab Software has already released multiple patches (one month out of the gate and they're up to version 1.1.69.0) to what was already a very stable MMO gaming experience, and it's good to know that they're committed to raising the bar on the game's late-entry avatar combat.