"Concerning the avatar combat, urm, yeah, fair cop. It was a system that came in fairly late (we’d originally planned to ship without avatar combat) and it hasn’t had the many iterations of love that ship combat went through. We will be continuing to work on it, of course, and polish it up until it’s just as good as the rest of the game."
While I'm sure there's much celebrating (and sleep-getting) once an MMO is finally presented to the public, the work of MMO developers doesn't stop there by any means. Flying Lab Software has already released multiple patches (one month out of the gate and they're up to version 1.1.69.0) to what was already a very stable MMO gaming experience, and it's good to know that they're committed to raising the bar on the game's late-entry avatar combat.