The Halo series has been using the Slipstream engine for a while now and we've heard that Halo Infinite had some issues that reared its head due to said engine. Today at the 2024 Halo World Championship, Halo Studios, formerly 343 Industries, has announced they are going to be using the Unreal Engine for future video games.
One of the main benefits of moving to a new engine is that a lot of developers have experience with it. When it's time to ramp up, they can find people easier and have them be more familiar with the tools rather than train them in the tools for Slipstream. As a former contractor myself, I know how much easier and faster it is to get myself being productive at a company when the technology they use is something I'm familiar with.
Switching to a new engine is a little surprising and if you're going to do it, Unreal Engine seems to be the best choice right now. With multiple Halo games in the pipeline, Halo Studios has a lot of work cut out for them so using a tried and true engine should help with reducing the time and complexity on some aspects of the projects.
A new chapter of Halo is heading our way and what a way to kick it off with a new studio name and a new engine.