Wii Owners Share Anecdotes and Fun Tales at
MyWiiStory.com
New Web Site Invites Wii Owners to Share Their Stories
REDMOND, Wash., Oct. 10 /PRNewswire/ -- Every Wii(TM) owner has a unique
Wii story to tell: the guy whose girlfriend could finally partake of his video
gaming pastime -- and win... the family whose weekly game night shifted from
board games to video games... the mom who refused to let her son keep the Wii
in his room -- because she wanted to play too.
In response to the growing Wii phenomenon, Nintendo has set up
MyWiiStory.com. It's a place where Wii owners and their friends and family
have been gathering to post real-life anecdotes about the way that Wii has
changed their social dynamic or even their opinions about video games. Men and
women, young and old, kids and grandparents -- people of all types have posted
anecdotes, photos and videos of their experiences with Wii.
"Everyone's a gamer and every gamer has a Wii story to share," says George
Harrison, Nintendo of America's senior vice president of marketing and
corporate communications. "We want all Wii owners to go to MyWiiStory.com to
further demonstrate the extent to which we have brought new players into the
world of video games."
Here is a sampling of some of the kinds of stories you will find on the
site:
-- "We are the house that everyone wants to be at because of the Wii.
When we have dinner parties, the evening ends up in the living room
for dessert, coffee and Wii. It has brought our family
closer." -- Katia Clark
-- "I bought the Wii to use for exercise indoors. ... People assume
that it belongs to one of my sons and I get a kick out of seeing their
faces when I tell them it's mine!" -- Jeanne Boutwell
-- "I'm a 46-year-old mom, never really played any video games. My kids
are now 25 yrs, 22 yrs and 19 yrs old. I am having a Wii party on the
21st of this month. We sent out invitations and I have about 15 women
coming to try to play Wii." -- Sue Leone
-- "I always liked to bowl, although I wasn't very good at it, but I had
to stop 4 years ago when I was diagnosed with bone cancer. A few
months ago we purchased a Wii and I was able to bowl again. We have
major family tournaments and I have hit 'PRO' status. Thanks to Wii I
am able to enjoy one of my life's pleasures again." -- Randy Bhaga
-- "As a woman with multiple sclerosis, I have found that playing the Wii
has offered me both a chance to use my body and my mind. I've
recommended it to other MSers on one of my Web sites. I think it is
just a phenomenal way to exercise and play." -- Diana de Avila
The worldwide innovator in the creation of interactive entertainment,
Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and
software for its Wii(TM), Nintendo DS(TM), Game Boy(R) Advance and Nintendo
GameCube(TM) systems. Since 1983, Nintendo has sold nearly 2.4 billion video
games and more than 420 million hardware units globally, and has created
industry icons like Mario(TM), Donkey Kong(R), Metroid(R), Zelda(TM) and
Pokemon(R). A wholly owned subsidiary, Nintendo of America Inc., based in
Redmond, Wash., serves as headquarters for Nintendo's operations in the
Western Hemisphere. For more information about Nintendo, visit the company's
Web site at http://www.nintendo.com.