In a new blog post and trailer, the developers over at Haemiont Games are showing off the resource system for their game, Surviving Mars.
Paraphrasing an entry from the diary, the developers approach resources in three ways. The first is to make them truly different, in how they functioned, replenished, and how they are found. The second is to make them feel truly scarce: "Surviving Mars is a city-builder, but it also has a strong survival element". The third element is the position of resources: "The bulk of the resource transportation happens automatically once set up, but a specific delivery can be manually ordered in case of an emergency".
The dev diary goes seriously in depth, and you can read more here, otherwise, the short version (the trailer) is below: