Look, I'll do my best in Destiny 2's competitive multiplayer, but I haven't been married to Destiny's Crucible and Trials of Osiris matches for the past three years. Not like our own Rob Larkin, anyway (grin). Larkin knows the meta. He's been in those arenas, day in and day out, pulling out his beard with each nerf and buff that's painfully leveled the playing field between the PvP and PvE sides of the game.
But me? Hey, I'm just happy to be here. I'm nervous about the increased responsibility that will be placed on my shoulders, as a teammate, when Destiny 2's Crucible matches strategically shrink from 6v6 down to 4v4. I have only a tentative grasp on how long cooldowns take now, so if they take longer in Destiny 2, I'm not the guy that will have the timer ticking on my phone to make sure. And even I am anticipating big changes when my weapons slots shift from Primary/Special/Heavy to Kinetic/Energy/Power, even I feel like I'm capable of adapting.
This video is strictly about the Crucible. No mention of a Trials of Osiris-like just yet. And while Larkin is holding my hand, telling me that Destiny's PvP is intentionally slow, this trailer makes it feel very different from what he's saying, to my untrained eye, anyway. With the song track saying, "Push the tempo," on repeat, and with bullets, bullets, bullets and special effects popping off every 0.2 seconds, it looks like the Crucible's slow, measured combat is skipping frames.
Destiny 2 launches in less than a month on September 6 for PlayStation 4 and Xbox, and a month-and-a-half later on October 24 for PC.