Phil Spencer, Head of Xbox, shared some thoughts on Project Scorpio on Major Nelson's blog. This is all heavily processed and refined PR speak, but since we were negligent in getting Project Scorpio's spec reveal from Digital Foundry out to you folks, we're taking a moment to rectify that.
Per Phil Spencer, "We've invested so much in new development tools, publishing opportunities, hardware and services for developers and gamers alike."
Xbox is now pushing greater support for indie developers, something lacking in the run up to Xbox One's launch: "A single person can launch a game that becomes a global phenomenon or teams of hundreds can create the industry's biggest blockbuster." So, Spencer is at least willing to acknowledge as much, even if I may be cynical a moment and say that he's only spotlighting indies with the greatest sales potential.
Project Scorpio intends to be the first true 4K console, with heavy emphasis on compatibility, so that no gamer is left behind during this forward leap. Also, Xbox is focused on "speeding up how quickly a developer can move their work between PC and dev kit."
With so much of this console generation's tech talk boiling down to how many fewer p's the Xbox One runs versus PlayStation 4, it's no wonder why Spencer is hammering home the point that Project Scorpio is to be "the most powerful console."
I'd go deeper into the Scorpio Engine, but Digital Foundry (see video below) got the scoop. And to me, the heart of a console isn't in the hardware, it's in the games. But E3 2017 is two months away, which will reveal a ton more for Project Scorpio's Holiday 2017 launch—whatever Project Scorpio's name is changed to by then.