Today we finally got the price for Sony's PlayStation VR. Formerly Project Morpheus, PlayStation VR will bring virtual reality to the masses. And it's coming it at a solid price too.
$399 will net you the headset and cables needed to connect to your PlayStation 4. You'll need the camera as well or the headset won't work. If you have one already, great! You're all set. If not, you can find one for around $45 right now.
For motion controls, you'll need a set of Move controllers. Your PlayStation 4 controller will work for a lot of games though so you don't have to run out and get yourself Move controllers just yet.
The specs include a 1920x1080 OLED display that's capable at running at 120Hz with a field of view of 100 degrees. Yes, it's not as polished as a Vive or Rift, but it's still pretty solid.
And as a bonus, there will be a VR version of Star Wars: Battlefront to boot. No word on when that will be out though. Sony says they have over 50 titles between the launch date and the end of the year for the PlayStation VR.
I'm digging the price and I hope they announce a bundle of the headset, camera, and two Move controllers for those with just the PlayStation 4.
October is a long ways away, but at least we have a release window and I'm sure we'll see a ton of content in the next few months. Remember, E3 isn't that far away.
PlayStation®VR Launches October 2016 Available Globally At 44,980 Yen, $399 USD, ??399 And £349
More than 230 Developers and Publishers on Board And Over 160 Diverse Titles in Development for PS VR
TOKYO, March 15, 2016 /PRNewswire/ -- Sony Computer Entertainment Inc. (SCEI) today announced that PlayStation®VR (PS VR), a virtual reality system that takes the PlayStation®4 (PS4??) system to the next level of immersion, will launch from October 2016 in Japan, North America, Europe and Asia, at manufacturer's suggested retail price of 44,980 yen, $399 USD, ??399 and £349*1.
Sony Computer Entertainment corporate logo.
"Ever since we unveiled PS VR during the 2014 Game Developers Conference, we've received a tremendous response from gamers and developers alike," said Andrew House, President and Global CEO of Sony Computer Entertainment Inc. "To make sure that we are able to prepare and deliver enough units of PS VR and a wide variety of software titles to consumers worldwide, we have decided to launch PS VR in October 2016. For those who are looking forward to its launch, we would like to thank everyone for their patience and continued support. We are beyond excited to deliver to consumers the amazing experience that PS VR offers."
Currently more than 230 developers and publishers*2 are working on PS VR software titles, from smaller independent teams to larger studios at the industry's top publishers such as 2K Games and Ubisoft®. Software titles in development for PS VR from these developers and publishers as well as from SCE Worldwide Studios (SCE WWS) are now totaling to more than 160 titles*3, and over 50 of those titles including Eagle Flight (Ubisoft), EVE: Valkyrie (CCP Games), Headmaster (Frame Interactive), Rez Infinite (Enhance Games), Wayward Sky (Uber Entertainment), RIGS: Mechanized Combat League, Tumble VR, Until Dawn: Rush of Blood and PlayStation®VR WORLDS (SCE WWS) are expected to launch by the end of this year. Additionally, Electronic Arts Inc., DICE and Lucasfilm are working on an all-new Star Wars?? Battlefront?? (Electronic Arts Inc.) gaming experience only for PS VR. Furthermore, THE PLAYROOM VR*4 by SCE WWS will be available as a free download from PlayStation®Store to all PS VR owners, simultaneously with the launch of the system.
To further drive the expansion of the PS VR software line-up, SCE is partnering with Tools & Middleware companies*5 to provide innovative technology solutions and enhance the title development environment for PS VR.
The system also has a Cinematic mode, which lets users enjoy a variety of content in a large virtual screen*6 while wearing the headset. Supported content for the Cinematic mode includes standard PS4 games and videos as well as variety of PS4 features including Share Play and Live from PlayStation. Users will also be able to enjoy 360 degrees photos and videos that are captured by devices such as omnidirectional cameras on PS VR via PS4 Media Player, which will let them feel as if they are physically inside the captured scene.
SCE will continue to vigorously promote PS VR towards its release in October 2016 by showcasing PS VR titles at events around the globe, while also broadening its title portfolio.