Star Wars: Battlefront's most recently announced mode, Blast, is the game's take on the classic Team Deathmatch formula: two teams, 10 vs. 10, with a 10 minute timer or a 100 point score limit.
This is far from unusual with multiplayer shooters these days, but it is good to see that DICE is giving player options for different levels of intensity and scale with their game modes. We have already seen the epic Walker Assaults, and Blast is giving players an option that is something of a different nature.
Lead Level Designer Dennis Brännvall also gives us some information about the maps that Blast will take place within. “One battle you’ll be fighting within interior levels on Endor or Sullust. In the next battle, you might find yourselves among Tatooine’s dusty canyons, or inside the undeniably cool Ice Caves on Hoth. My favorite is the verticality of Tatooine, fighting by the Sandcrawler.”
He also mentions that even maps on the same planet will be distinct from each other. Say you've just played Walker Assault mode on Hoth and then switched to Blast, still on Hoth. Thanks to variations in lighting and time of day, you'll definitely see a difference." This is good news, considering there will be only four planets at launch.
Battlefront is getting ready to be one of the biggest games released in a long while, and while the game is sure to be a lot of fun, I will not stoop low enough to make any "blast" puns in this article. Stay tuned for more Battlefront news, and check out the official post on EA's website here.