I'm a World War II (and US Civil War) buff, so when World of Warships was announced I was intrigued, and I wondered how they would apply the huge naval battles of that era to the model of limited interactions and limited participants we've seen in World of Tanks and World of Warplanes . It seems removing fuel from the resource pool entirely and making planes able to fly unlimited distances and time so long as they have ammo left were a couple of ways they've worked through that. Though it removes some realism from the game, it does make sense by reducing the strategic areas you have to focus on. The video focuses mostly on the Japanese navy, with some general points about the US navy, and ship types in general.