Nintendo was probably the biggest surprise for me at this year's E3, at least so far. I expected them to trot out one, maybe two games and stretch for time the rest of the way but instead they were confident and prepared--and I guess they really had to be this year. While Sony and Microsoft had a more leisurely stumble to get their shiny new consoles supported by a healthy lineup of games, Nintendo's Wii U is currently on life support so they really needed to come out swinging. I'm feeling a lot more confident about their prospects than I have in over a year, although that statement comes with a few caveats. There's a lot to cover so let's get right into it.
Of course the big draw was Super Smash Bros. It's coming this year to Wii U and 3DS, with the handheld version on October 3rd (which is a bit later than the summer release they promised) and a still disappointingly vague holiday 2014 window on Wii U. This is Nintendo's big game for this year and at least they're hyping it like a proper industry giant should. The inclusion of customizable Mii fighters is brilliant and I'm glad they put so much thought into it. Features like this have been half baked in games like Mario Kart Wii so I'm glad Nintendo is moving out of their comfort zone on this one.
They also gave more details on the GameCube controller adapter. It's coming out right alongside the Wii U version of the game and will run you $20, which is a bit much for what amounts to a retro-enabled multi tap but that's what you get these days. I was very happy to hear that they are indeed re-releasing the GameCube controller with Smash branding, which will cost $30. They even have a bundle planned which includes the game for Wii U, the adapter and a controller all for for $99.
Hand-in-hand with Smash Bros. was the expected elaboration on the Nintendo Figurine Program, now renamed amiibo. It works about as you'd expect (and how Skylanders and Disney Infinity fans are no doubt familiar). You collect the figures, sync them up to your game and level up the stats on the figure's imbedded RFID chip. The big difference is that it scans right on the Wii U GamePad--no ugly blinking USB "portal" required. The figures will also work across an expanding range of games, including Mario Kart 8 and a few of the new titles Nintendo has planned. Unfortunately there's no concrete info on pricing or release date, but expect at least the first line of amiibo figures to be ready for Smash Bros' holiday release. The first line is also a big sparse--Mario, DK, Peach, Samus, Link and Yoshi are in there, but also "who the hell cares" figures of Wii Fit Trainer and Animal Crossing Villager. Personally I would prefer Luigi, Kirby or Star Fox but I guess we'll see.
Speaking of Star Fox, we got a pretty vague announcement, some blurry off-screen footage and that's about it. We know it's coming next year and it uses a really unorthodox control scheme where the GamePad works like the instruments of your Arwing aircraft and the TV displays the action. I wish Miyamoto would give us a better view of this game we've all been clamoring for since the Wii days, because for now it just seems like a potentially great title being kneecapped by a forced and awkward control scheme. Nintendo has done this before--forced the GamePad on games that didn't need it, just to justify the weird tablet's existence--so I hope that's not the case here.
Miyamoto also had a couple other games to show off, Project Giant Robot and Project Guard, both slated for 2015. As far as fresh IP goes they're okay I guess, not really enough info yet to think one way or the other about them. Giant Robot combines buttons and GamePad gestures in a fighting game of sorts, while Guard has you defending against a robot invasion by placing security cameras and then directing the defensive effort through the surveillance network. Both games definitely qualify for the smaller, more indie approach Miyamoto said he wanted to go for in his future projects.
His other big reveal isn't so much a new IP but it's still an idea I've wanted for years. Mario Maker lets you build your own 2D levels in the style of classic NES Mario or the New Super series, with an elegant but robust touch interface on the Wii U GamePad. Fans have been making their own crazy mods with homebrew tools for years, so I'm glad Nintendo is finally bringing the homemade Mario hobby to the mainstream. I hope this means that they'll STOP making bland New Super Mario sequels for the foreseeable future, as the fans are perfectly capable (and now enabled) to make awesome 2D Mario sequels.
Nintendo's other big new IP was Splatoon, a 4 vs. 4 third person multiplayer shooter of all things. I knew that if Nintendo ever made a competitive shooter it would be something weird and adorable and wow, was I right. The game is a territory control battle with little girls in squid costumes shooting ink all over an arena to expand their turf. The catch is that you can transform into a squid at will and invisibly "swim" through the ink you've laid down, but enemy ink colors slow you down and make you pop back out into a human. It's a really unique concept but I can already see matches getting incredibly tense and competitive. It also uses the GamePad in innovative ways and doesn't look forced or awkward like the new Star Fox. Simply put, this game looks fun and intuitive and most importantly it just isn't possible on anything but Wii U, a concept Nintendo needs to push in their new IP. One thing's for sure, I never expected Nintendo to make me remember the bizarrely charming "Squid Girl" anime my brother, his friends and I watched during one of our semi-regular drunk anime nights.
Of course the big reveal this year was the new Legend of Zelda title. As I suspected it's taking a lot of inspiration from Skyrim (Eiji Aonuma hinted as much earlier) with a completely free-roaming and seamless Hyrule that you can tackle from any direction you want. The art style and setting are vibrant and almost steampunk, and it looks like Link has traded his familiar green getup for a new blue tunic. Again we don't have anything but a vague 2015 release date but consider my excitement for the Zelda series tentatively restored.
There were a few other surprises, including more detail on Yoshi's Wooly World, a new spinoff IP with Captain Toad Treasure Tracker and the claymation-style Kirby and the Rainbow Curse. We also got an October 2014 window for Bayonetta 2 and a great look at the expanded roster for Hyrule Warriors and a September 26th release date. They also gave us a good long look at the story for Xenoblade Chronicles X (we've already seen a decent chunk of gameplay) but sadly Monolith Soft's massive mechs and monsters RPG has been pushed back to 2015.
That basically wraps up the big news from this E3's Nintendo presentation. I was expecting to be underwhelmed but they really brought out the big guns this year. About the only other thing I would've wanted is a new Metroid, but considering all the other good stuff they have planned I'll let that one slide.
Just one thing bothers me, though. Most of these great games, and a few that were already announced, are coming in 2015. As I surmised, Nintendo expects Smash Bros. to carry them for the rest of this year, a mistake they previously made with both Mario 3D World and DK Country Tropical Freeze. Sure we're getting Bayonetta 2, Sonic Boom and Hyrule Warriors before the year is out, but it's still looking kind of sparse from where I stand. Maybe the out-of-nowhere return of Devil's Third as a Wii U exclusive will pad out the 2014 lineup.
No doubt 2015 is going to be the best year yet to own a Wii U, and a banner year for Nintendo fans and gamers in general. I just hope that Smash Bros, Mario Kart and the somewhat slim pickings of 2014 can hold us until the corucopia arrives next year. That said it's certainly looking brighter for Nintendo and Wii U than it has since the console launched. After two years of lethargy and confusion, Nintendo has remembered their strategy for the 3DS. When your console is in trouble, don't rely on cynical nostalgia baiting or fleeting gimmicks, just hammer it with great games. Everything else will follow.
At E3, Nintendo Showcases Interactive Figures Called ‘amiibo,’ a New Action Game Genre and New Ways to Play Its Fan-Favorite Franchises
LOS ANGELES--(BUSINESS WIRE)-- Nintendo’s video games have always had an element that can put great big smiles on people’s faces: It’s that special Nintendo magic. It’s that certain undefinable something that makes people’s eyes light up, whether they’ve been playing for decades or they’re picking up a game for the first time. At this week’s E3 video game trade show in Los Angeles, Nintendo is showcasing the invention and reinvention of video game experiences – from unique new ways to play to new takes on fan-favorite games and franchises.
Splatoon is a four-on-four multiplayer action game that drops players into a battle arena that two teams strive to claim as their own. (Photo: Business Wire)
Interactive figures called “amiibo,” scheduled to arrive this year, can be used with multiple Nintendo games, bringing a touch of Nintendo’s magic to the toys-to-life category. With the addition of amiibo to a solid lineup of games on the way, there has never been a better time to own a Wii U or Nintendo 3DS system.
“Nintendo has always represented a unique source of video game entertainment for the widest range of gamers,” said Reggie Fils-Aime, Nintendo of America’s president and chief operating officer. “We create timeless games with twists and turns that provide hours of enjoyment for fans of all ages, and this year with the introduction of amiibo, we’re pushing the creative envelope forward in compelling new ways.”
New Ways to Play: The toys-to-life category as a whole is extremely strong on Nintendo platforms, and Nintendo’s approach with amiibo adds another dimension to the category. Not only can amiibo interact with a particular game, but a single amiibo will continue to entertain in surprising ways, as they can be designed to be compatible across multiple games. Additionally, the Wii U GamePad controller shines in a slate of unique interactive games from Mario creator Shigeru Miyamoto.
New Game Play: When creating new ways to play, Nintendo has been known to come up with new IP that invents a new genre. Sometimes Nintendo brings its magic to an existing category and reinvents it the Nintendo way.
Fan-Favorite Characters and Franchises Come to Life in New Ways: Nintendo continues to reinvent the franchises that fans love and keep them fresh. Nintendo has exclusive characters and franchises that suit every taste.
In addition to the games listed above, some of the other games for Nintendo platforms featured at E3 this week include:
Wii U
Nintendo 3DS
Third-Party
Nintendo’s third-party partners are bringing fantastic and original creations to Wii U and Nintendo 3DS. Additionally, independent developers are also bringing strong digital-only content to the Nintendo eShop. A number of these indie titles will be showcased within the Nintendo Treehouse: Live @ E3 program throughout the course of the show. These titles include:
A selection of the games scheduled to release in 2014 for Nintendo systems include the following:
Publisher | Title | Release Date | ||
Wii U | ||||
Activision | Skylanders Trap Team | Oct. 5 | ||
Activision | Transformers: Rise of the Dark Spark | June 24 | ||
BANDAI NAMCO Games America, Inc. | PAC-MAN and the Ghostly Adventures 2 | October | ||
Disney Interactive | Disney Infinity: Marvel Super Heroes (2.0 Edition) | Fall | ||
Little Orbit | Falling Skies: The Game | Sept. 23 | ||
Little Orbit | How to Train Your Dragon 2 | June 10 | ||
Midnight City | Costume Quest 2 | October | ||
SEGA | Sonic Boom: Rise of Lyric | November | ||
Ubisoft | Just Dance 2015 | October | ||
Ubisoft | Watch_Dogs | 2014 | ||
Warner Bros. Interactive Entertainment |
LEGO Batman 3: Beyond Gotham |
Fall | ||
Nintendo eShop on Wii U | ||||
Ackk Studios LLC | Chromophore: The Two Brothers Director’s Cut | Q4 | ||
Arachnid Games | Ballpoint Universe: Infinite | Summer | ||
ATLUS | Citizens of Earth | Fall | ||
BANDAI NAMCO Games America, Inc. | ONE PIECE Unlimited World Red | July 8 | ||
BeautiFun Games SL | Nihilumbra | Summer | ||
Breakfall | STARWHAL: Just the Tip | Q3 | ||
Curve Digital | Lone Survivor | Q4 | ||
Curve Digital | Stealth Inc. 2 | Q3 | ||
Digital Lounge | Another World – 20th Anniversary Edition | Summer | ||
DrinkBox Studios | Guacamelee! Super Turbo Championship Edition | Summer | ||
Frima Studio Inc. | Chariot | Fall | ||
Fuzzy Wuzzy Games Inc. | Armillo | Summer | ||
Gamesbymo | A.N.N.E | 2014 | ||
Image & Form | SteamWorld Dig | Fall | ||
KnapNok Games | Affordable Space Adventures | Fall | ||
Natsume Inc. | Alphadia Genesis | Winter | ||
Neko Entertainment | Wooden Sen’SeY | Summer | ||
Nicalis | 90s Arcade Racer | Summer | ||
Nnooo | Cubemen 2 | Q3 | ||
Nyamyam Ltd. | Tengami | Summer | ||
Rain Games | Teslagrad | 2014 | ||
Ronimo Games BV | Swords & Soldiers II | Q4 | ||
Slightly Mad | Project CARS | Q4 | ||
Turtle Cream | 6180 the moon | Q3 | ||
WaterMelon | Pier Solar and the Great Architects | Q3 | ||
Yacht Club Games | Shovel Knight | June 26 | ||
Nintendo 3DS | ||||
Activision |
Skylanders Trap Team |
Oct. 5 |
||
Activision | Transformers: Rise of the Dark Spark | June 24 | ||
ATLUS | Persona Q: Shadow of the Labyrinth | Fall | ||
BANDAI NAMCO Games America, Inc. | ONE PIECE Unlimited World Red | July 8 | ||
BANDAI NAMCO Games America, Inc. | PAC-MAN and the Ghostly Adventures 2 | October | ||
BANDAI NAMCO Games America, Inc. | Saban’s Power Rangers Super Megaforce | Fall | ||
BANDAI NAMCO Games America, Inc. | Tenkai Knights: Brave Battle | October | ||
Capcom | MONSTER HUNTER 4 ULTIMATE | 2015 | ||
EA | EA SPORTS FIFA 15 | September | ||
Focus Home Interactive | Farming Simulator 2014 | June 24 | ||
Gamemill | Big Hero 6 | Oct. 28 | ||
Little Orbit | Adventure Time: The Secret of the Nameless Kingdom | Nov. 18 | ||
Little Orbit | Cartoon Network: Backlot Party | Oct. 28 | ||
Little Orbit | How to Train Your Dragon 2 | June 10 | ||
Little Orbit | Disney Planes: Fire & Rescue | Nov. 4 | ||
Little Orbit | Disney Violetta: Rhythm & Music | Sept. 19 | ||
Little Orbit | Winx Club: Saving Alfea | Sept. 23 | ||
Majesco | Cooking Mama 5: Bon Appetit | October | ||
Marvelous USA (XSEED Games) | Story of Seasons | Winter | ||
Natsume | Harvest Moon: The Lost Valley | Fall | ||
SEGA | Sonic Boom: Shattered Crystal | November | ||
Square Enix, Inc. | THEATRHYTHM FINAL FANTASY CURTAIN CALL | Sept. 16 | ||
Warner Bros. Interactive Entertainment | Scooby Doo! & Looney Tunes Cartoon Universe: Adventure | August | ||
Warner Bros. Interactive Entertainment | LEGO Ninjago: Nindroids | Summer | ||
Warner Bros. Interactive Entertainment | LEGO Batman 3: Beyond Gotham | Fall | ||
Nintendo eShop on Nintendo 3DS | ||||
ATLUS | Citizens of Earth | Fall | ||
Big John Games | Thorium Wars: Attack of the Skyfighter | August | ||
Capcom | Phoenix Wright: Ace Attorney Trilogy | Winter | ||
Gaijin Games | Woah Dave! | Summer | ||
Goodbye Galaxy Games | Tappingo 2 | Summer | ||
Hörberg Productions | Gunman Clive 2 | Fall | ||
Konami Digital Entertainment, Inc. | Yu-Gi-Oh! ZEXAL World Duel Carnival | September | ||
Mojo Bones Ltd. | Siesta Fiesta | Summer | ||
Nnooo | Blast ’Em Bunnies | Q4 | ||
Renegade Kid LLC | Treasurenauts | Q4 | ||
Renegade Kid LLC | Moon Chronicles (ep. 2) | Q3 | ||
WayForward Technologies |
Shantae and the Pirate’s Curse |
Summer |
||
Yacht Club Games | Shovel Knight | June 26 |