NBA Baller Beats is that game that combines Kinect, basketball, and rhythm action into "
one sweaty package" as I called it back in April.
Later, Jeremy and Chuck proclaimed it "
possibly inappropriate for carpets" and "
something you should check out", respectively.
Of course, since it's a rhythm action game, there has to be music of some sort, right? Well, today Majesco revealed the entire
NBA Baller Beats song list. They are:
Access Hollywood by Consequence
Autobiotics by Calling All Cars
Canon by Justice
Championship Fever by Najee
Disparate Youth by Santigold
Don't Sweat the Technique by Eric B. and Rakim
Get Ur Freak On by Missy Elliott
It's Ok by Cee-Lo Green
Music Makes Me Feel So Good by Static Revenger
Night By Night by Chromeo
O.N.E. by Yeasayer
Roll Up by Wiz Khalifa
Satellite by Rise Against
So Good by B.o.B
Surf Hell by Little Barrie
Those new tracks join these already-announced ones:
Amazing by Kanye West ft. Young Jeezy
Another One Bites the Dust by Queen
Bangarang by Skrillex ft. Sirah
Blue Sky by Common
Bust a Move by Young MC
Chillin' by Wale ft. Lady Gaga
C'Mon Catch 'Em By Surprise by Tiesto. Diplo ft. Busta Rhymes
It's Tricky by Run DMC
Let it (Edit Remix) by Machine Drum ft. Melo X
New Fang by Them Crooked Vultures
Obstacle 1 by Interpol
Party Rock Anthem by LMFAO ft. Lauren Bennett and GoonRock
Slam by Onyx
Stylo by Gorillaz
Tightrope by Janelle Monae
Jeez I'm old.
NBA Baller Beats comes out on September 11.
To learn more, follow the jump.
MAJESCO ENTERTAINMENT REVEALS THE COMPLETE, HIGH-INTENSITY
NBA BALLER BEATS SONG LIST
Music of Cee-Lo, Rise Against, Wiz Khalifa, Chromeo, B.o.B. and More Make Up the Diverse Chart-Topping Baller Soundtrack
Edison, NJ—July 24, 2012—Majesco Entertainment Company (NASDAQ: COOL), an innovative video game publisher for the mass market, today announced the full set list of songs and artists for NBA Baller Beats, the first ever full-body motion-based NBA video game that lets players use a real ball to gain real skills. Players of all skill levels – from rookie to pro – will dribble to the beat of popular and chart-topping music tracks, across various genres including hip-hop, rock, and old school favorites from artists like Kanye West, Common, Queen, Skrillex, Wiz Khalifa, Rise Against, Santigold, and many more.
NBA Baller Beats will come packaged with an official Spalding® NBA game ball replica and will make its debut exclusively on Kinect™ for Xbox 360® on September 11, 2012.
“The music is your guide as you bounce the ball to the beats of some of your favorite baller tracks,” said Jesse Sutton, Chief Executive Officer, Majesco Entertainment. “NBA Baller Beats is a beats driven experience that lets you learn crossovers, pump fakes, behind-the-back and other ball-handling skills. Follow the rhythm to help you master the skills.”
NBA Baller Beats full on-disc track list:
“Access Hollywood” – Consequence
“Autobiotics” – Calling All Cars
“Canon” – Justice
“Championship Fever” – Najee
“Disparate Youth” – Santigold
“Don’t Sweat the Technique” – Eric B. and Rakim
“Get Ur Freak On” – Missy Elliott
“It’s Ok” – Cee-Lo Green
“Music Makes Me Feel So Good” – Static Revenger
“Night By Night” – Chromeo
“O.N.E.” – Yeasayer
“Roll Up” – Wiz Khalifa
“Satellite” – Rise Against
“So Good” – B.o.B.
“Surf Hell” – Little Barrie
Previously announced tracks:
“Amazing” – Kanye West ft. Young Jeezy
“Another One Bites the Dust” – Queen
“Bangarang” – Skrillex ft. Sirah
“Blue Sky” – Common
“Bust A Move” – Young MC
“Chillin” – Wale ft. Lady Gaga
“C’Mon Catch ‘Em By Surprise” – Tiesto vs. Diplo ft. Busta Rhymes
“It’s Tricky” – Run DMC
“Let It (Edit Remix)” – Machine Drum ft. Melo X
“New Fang” – Them Crooked Vultures
“Obstacle 1” - Interpol
“Party Rock Anthem” – LMFAO ft. Lauren Bennett and GoonRock
“Slam” – Onyx
“Stylo” – Gorillaz
“Tightrope” – Janelle Monae
Launching exclusively on Kinect for Xbox 360, NBA Baller Beats challenges players to time their dribble to the beat of each song and perform a variety of skill moves displayed on-screen to score points, earn achievements and unlock assets and additional gameplay. Players are challenged to perfect 20 different baller moves and increase their stamina in single player mode, break it down and practice different skills in Move School mode or show-off in multiplayer mode and go head-to-head against up to 8 players. To maximize their performance, gamers can visit the extensive in-game tutorial where two-time NBA champion and Emmy Award-winning TNT NBA analyst Kenny Smith dishes tips for success. From novice to pro, every baller can raise their game with three difficulty levels available on every song: Rookie, Pro, and Baller.
For more information about NBA Baller Beats, please visit www.NBABallerBeats.com. For the latest news and alerts follow us on Twitter @NBABallerBeats and ‘Like’ us on Facebook.
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About Majesco Entertainment Company
Majesco Entertainment Company is a provider of video games for the mass market. Building on more than 20 years of operating history, the company is focused on developing and publishing a wide range of casual and family oriented video games on all leading console and handheld platforms as well as online, social networks and mobile devices. Product highlights include Zumba® Fitness, Cooking Mama™, and Alvin and the Chipmunks. The company's shares are traded on the NASDAQ Stock Market under the symbol: COOL. Majesco is headquartered in Edison, NJ with offices in San Francisco, CA, Brockhampton, UK, and a social games development studio in Foxboro, MA. More info can be found online at www.majescoent.com or on Twitter at www.twitter.com/majesco.
Kinect, Xbox, Xbox 360, and Xbox LIVE are either registered trademarks or trademarks of the Microsoft group of companies.
Baller Beats is based on a concept by Curtis R. Smith.
Safe Harbor
Certain statements contained herein are "forward-looking statements" within the meaning of the Private Securities Litigation Reform Act of 1995, Section 27A of the Securities Act of 1933, as amended, and Section 21E of the Securities Exchange Act of 1934, as amended. These forward-looking statements may be identified by reference to a future period(s) or by the use of forward-looking terminology, such as "may," "will," "intend," "should," "expect," "anticipate," "estimate" or "continue" or the negatives thereof or other comparable terminology. The Company's actual results could differ materially from those anticipated in such forward-looking statements due to a variety of factors. These factors include but are not limited to, the demand for our products; our ability to complete and release our products in a timely fashion; competitive factors in the businesses in which we compete; continued consumer acceptance of our products and the gaming platforms on which our products operate; fulfillment of orders preliminarily made by customers; adverse changes in the securities markets and the availability of and costs associated with sources of liquidity. The Company does not undertake, and specifically disclaims any obligation, to release publicly the results of any revisions that may be made to any forward-looking statements to reflect the occurrence of anticipated or unanticipated events or circumstances after the date of such statements.