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Here's some Epic Mickey 2 screens to go with today's video

by: Nathaniel -
More On: Epic Mickey 2: The Power of Two
Jeremy did a fine job of making most of what would have been the bulk of my Epic Mickey 2: The Power of Two news completely redundant, so I won't rehash any of it here. If you'd like some idea of what this news item would have looked like then feel free to read his as well.  You can find it right here.

He may have a fancy new video and pretty much all of the relevant information, but I hold a trump card: screen shots.  Everyone knows that screen shots are waaaaaaaaay better than videos because you can look at them anywhere without fear that someone might hear.  I also have a very offical looking press release that you can read should you decide to follow the jump.

“DISNEY EPIC MICKEY 2: THE POWER OF TWO”

RELEASING ON MULTIPLE VIDEO GAME SYSTEMS THIS FALL

Warren Spector Pays Further Tribute to

Disney History with Sequel


Oswald the Lucky Rabbit to Debut in a Co-Starring Role and Make His First Ever Appearance as a Playable Video Game Character

BURBANK, Calif. – (March 23, 2012) – Disney Interactive Media Group today announced the development of “Disney Epic Mickey 2: The Power of Two”, the sequel to the critically acclaimed and commercially successful “Disney Epic Mickey” video game.  In “Disney Epic Mickey 2: The Power of Two”, gamers will play as Mickey Mouse and for the first time ever, Oswald the Lucky Rabbit, Walt Disney’s first cartoon star, in an all-new adventure of creativity and discovery. Created by video game industry luminary Warren Spector and Disney Interactive’s Junction Point game development studio, “Disney Epic Mickey 2: The Power of Two” returns the franchise to the Wii™ system from Nintendo, and expands it to new HD consoles including the Xbox 360® video game and entertainment system from Microsoft and the PlayStation®3 computer entertainment system.

“As a life-long Disney fan, working with Mickey Mouse in the original ‘Disney Epic Mickey’ was a truly humbling experience,” said Warren Spector, creative director and vice president, Junction Point. “Millions of fans fell in love with Mickey as a video game hero and I know they'll experience similar emotions when they get to interact with and actually play as Oswald the Lucky Rabbit in ‘Disney Epic Mickey 2: The Power of Two.’"

“Disney Epic Mickey 2: The Power of Two” returns Mickey Mouse and Oswald the Lucky Rabbit to Wasteland, an alternate world filled with 80 years of forgotten Disney characters and theme park attractions.  But for the first time, Mickey and Oswald will join forces as true partners - Mickey with his magical paint brush that allows him to wield paint and thinner, and Oswald with his powerful remote control that allows him to command electricity.   This new co-op play further enhances the idea that “PlayStyle Matters” – a unique approach to gameplay pioneered by Warren Spector where players dynamically tackle different challenges in order to explore all possibilities and storylines, but with consequences for their chosen actions.

Staying true to Disney’s rich musical heritage, “Disney Epic Mickey 2: The Power of Two” is the first video game that can be described as a “musical.” At many points throughout the adventure, characters will advance the plot by expressing themselves in song, with all-original music and lyrics.  In addition to this distinctive musical approach to storytelling, players will hear tunes and instrumentation that change based on their personal choices, ultimately allowing each player to “conduct” their own unique soundtrack.  Disney Interactive has enlisted the help of Emmy award-winning composer James Dooley and noted lyricist Mike Himelstein to create these musical gameplay elements.

The magic of Disney will not only resonate through the game’s musical numbers, but also through the introduction of authentic Disney Character Voices talent who provide player direction through genuine character dialogue.  In “Disney Epic Mickey 2: The Power of Two,” all characters—most notably Oswald The Lucky Rabbit whose voice will be heard for the first time—will communicate by speaking to the player.

“In the first ‘Disney Epic Mickey title,’ fans embraced Mickey as a true video game hero and welcomed Oswald back into the Disney family with open arms,” said John Pleasants, co-president, Disney Interactive Media Group. “Now, as the vision for the “Disney Epic Mickey’ franchise advances, fans and gamers across all platforms will experience completely new ways to embrace the immeasurable vault of Disney characters and attractions.”

Development for “Disney Epic Mickey 2: The Power of Two” is being led by Disney Interactive’s Junction Point.   Supporting the latest technology, the game will also feature full support for the PlayStation Move.  The game currently is unrated by the ESRB.   For more information, go to www.disney.com/disneyepicmickey.

Disney Interactive Media Group
Disney Interactive Media Group (DIMG), one of the world’s largest creators of high-quality interactive entertainment across all platforms, is the segment of The Walt Disney Company responsible for the global creation and delivery of interactive entertainment, multi-platform video games, and lifestyle content across all current and emerging digital media platforms. DIMG produces and distributes a broad portfolio of content from its five primary lines of business: Disney Interactive Studios, Disney Online, Disney Online Studios, Disney Mobile, and Playdom. Products and content released and operated by DIMG include blockbuster mobile and console games, online virtual worlds, and #1-ranked web destinations Disney.com and the Moms and Family network of websites.

Disney Interactive Media Group is the interactive entertainment affiliate of The Walt Disney Company (NSYE: DIS).

About Junction Point

Junction Point is Disney Interactive Studios’ Austin, Texas-based developer of console games with a focus on games where “playstyle matters.” Junction Point games offer strong, player-driven narratives, opportunities for problem-solving rather than puzzles, and choices with significant consequences. The studio’s goal is to tell stories with players, not to them, allowing each player to craft their own, unique experiences. Junction Point was founded in 2005 and joined Disney Interactive Studios in July 2007. For more information on the studio, go to www.junctionpoint.com.

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