Last time on
Rage we saw the Dead City. This time we pay a visit to the Shrouded, as our hero attempts to destroy their explosives cache. It's nice to finally see some human opponents as opposed to the brain dead mutants, and it looks like id is still just as good at making cramped interior environments as they are with sculpting the newer open areas. I also like the deployable spider drones and turrets--kind of like the security bots in Doom 3 but more versatile.