Due to some fun work issues last week I wasn't able to get the first SSX developer diary up in time so today I'm bringing you a double shot of SSX developer diaries.
The first diary is meant to assuage fans of the series that they aren't straying to far from the core concepts of the series and to provide an overview of the game they are trying to make:
The latest diary covers the trick and physics system as well as giving you the core design tenants of the game (my favorite being eliminate frustration).