Namco set to release three new iOS titles including Puzzle Quest 2
by:
Dan
-
posted:
12/10/2010 6:13:00 AM
Namco has done a pretty good job since day 1 of bringing classic arcade games as well as fresh puzzle titles to Apple products that use iOS. Between now and the end of the year, they will be debuting three more apps, including the sequel to Puzzle Quest. The new releases are
Letter Labyrinth,
BIT.TRIP BEAT BLITZ and
Puzzle Quest 2. Puzzle Quest 2 sounds like it is a port of the DS, XBLA and PC versions that came out earlier this year but it doesn’t appear if there are any platform exclusive features. The release did mention that it will be coming to other mobile devices including Windows Mobile 7 (before Christmas) and Android.
Puzzle Quest 2 is available now on iTunes for $9.99 for iPhone and iPad, while Letter Labyrinth and BIT.TRIP BEAT BLITZ will be out soon.
Namco brings several additional iOS titles to the App Store in time for the holidays: Puzzle Quest 2, Letter Labyrinth and BIT.TRIP BEAT BLITZ.
Puzzle Quest 2, the highly-anticipated blend of Match-3/RPG gaming, is now available on iPhone and iPad (universal app) for $9.99. Released on Nintendo DS, XBLA and PC earlier this year, Namco makes the game accessible on additional devices. Players choose from one of four character classes, each with custom attributes to take on the demon Gorgon to reclaim the once peaceful village of Verloren. The title is also coming to other mobile devices, including Windows Phone 7 (before Christmas) and Android.
Letter Labyrinth, an addictive angram puzzle game, is chock full of words, phrases and proverbs that’ll keep the player thinking for hours. The goal is to string together answers to puzzles ranging from tiny words to full sentences.
BIT.TRIP BEAT BLITZ, based on the largely successful rhythm matching game, BIT.TRIP BEAT, BLITZ is a universal app that allows users to try before they buy. Variations on the original include Powerups (allowing users to experience the special visual FX and music for MEGA mode at any time) and improved access to the micro levels making the game easier to pick up and play – users were complaining about the full levels being too long and difficult, so we listened!