If you haven't been keeping up with ACE Team, developer of the brilliantly weird Zeno Clash, then they have a new dev diary detailing their latest game, Rock of Ages. The game is about rolling a giant stone through worlds built out of impressionistic, historic art pieces, and the dev diary goes into detail about how they constructed the environment and style of the game. I thought Zeno Clash was great just because it took the bland, aging Source engine and did something bizarre and creative with it, and it looks like Rock of Ages is poised to make the lighting strike a second time. Check out the dev diary and this trailer, it's truly fascinating stuff.