Codemasters announces Bodycount
by:
John
-
posted:
3/9/2010 5:34:00 AM
Black was one FPS game I didn't get to play but I heard many good things about. Well, the co-creator and designer of
Black is coming out with a brand new FPS with Codemasters titled
Bodycount and it's coming to the Xbox 360 and the PlayStation 3.
Bodycount looks to redefine the FPS genre but not many details have been released yet. It does sound like there will be a destrucible environment system as Stuart Black does say you won't just be able to hide behind cover as the environment gets shot to hell. There will be online play as well as a co-op game whereas ole
Black just had single play.
Ripping apart the FPS in an orgy of bullets and destruction, Bodycount™ is the new game in production at Codemasters Studios Guildford.
Designed by Creative Director Stuart Black (co-creator and designer of Black, 2006), Bodycount is being created for the Xbox 360® and PlayStation®3 and scheduled for release early next year.
In Bodycount you become ensnared in a clandestine global power struggle as a powerful combat asset with a green-light to eliminate enemies known only as ‘Targets’ on behalf of the ‘Network’. Equipped with a mouth-watering selection of contemporary weapons, you and opponents tear through destructible cover to execute explosive kills in a shreddable world where operatives are encouraged to leave no witnesses. Complimented by online multiplayer and co-operative game modes, Bodycount will blast outrageous action and spectacular fire-fights from both barrels.
“We’re all massive FPS fans,” said Stuart Black, Creative Director on Bodycount “and believe that there’s room for a refresh of the shooter experience. If Race Driver: GRID™ was all about the purity of racing, then everything in Bodycount is absolutely centred on the bullet and its impact on the world. Our shredding tech enables us to create a different kind of gameplay, where players and AI can’t hide behind indestructible cover and rely on whack-a-mole mechanics. Here the environment is constantly changing as the game world is shot to hell; it’s going to be a huge amount of fun.\"